Skip to content

Articles

ACW Battle Report: A Deadly Day

  • by

We wanted to see if we could get a conclusion in two hours or less. The game was set-up without using the “Battle Builder” cards, with each side deploying a Command alternately in their own half of the table. Each army consisted of three corps, each of 9 brigades in three divisions, plus, a cavalry division of three brigades. Note that in AGE subordinate HQ… 

Blenheim 1704

  • by

WE have refought Blenheim several times, using slightly different ratios for battalions and squadrons as our armies for the period have grown. The final scaled version of the game is included in the downloadable scenario. This post has been published to support the scenario, providing further images and video clips to aid deployment. The above two images show the layout of our battle on a… 

ACW Battle Report: Tough Day for the Confederacy

  • by

The new ‘big battle’ rules A Grand Endeavour are designed to simulate to problems, decisions, and tactics, of black powder warfare while remaining manageable. The are not long or convoluted and pack a lot in. The game is a complete management system, with special ‘battle builder’ deployment cards to create the scenario, rules for weather, time of day, season, and multiple days of battle. They…